![]() ![]() ![]() A father visits a small foggy town with his daughter only to find her kidnapped moments after they arrive. These days it more like "Hey Sidney.what's you favorite scary movie?' A group of survivors are left stranded in the outskirts of Raccoon City and happen upon an old seemingly well kept, mansion. It didn't use to be this way, Frankenstein was a thinking mans (or womans) macabre tale of creation, loss and expectation. Strangely, and for some reason the Horror videogame genre tends to spend its energy on all the devices surrounding a story and not the story itself. A story is as powerful as the medium wielding it. They attach themselves to every object we've ever had and every person we've ever met. They can find there way into places you didn't want to see them and alter themselves to fit anyones purposes. If you spend enough time with one it could betray you, reveal mysteries or uncover personal insights. Essentially they are experiences as elaborate as we choose them to be and everyone has one of their own. Stories are ancient things, tattooed into every culture, transcending generations. ![]()
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